Barryl's portrait
Barryl Daisychain
Dreams Druid 20
Hill Dwarf
str
12
+1
dex
14
+2
con
16
+3
int
8
-1
wis
20
+5
cha
10
+0

Epic Boons

Feats

Signature Abilities

Signature Spells

Equipment

Half Plate +1
Staff of the Woodlands
Spellguard Shield
Unicorn Snugglebeast
Winged Boots

Followers

Rami Malek
Beast
HP 4
AC 10
SPD 40

Traits

Sure-Footed. The follower has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4+1 bludgeoning.

Epilogue

The world was finally able to heal after the fall of Dahai and the evil that haunted him. Barryl went on to spend the next few years travelling Faerûn, using his druidic powers to feed the hungry, heal the sick, and defend the weak.

As a nomad and a hermit, he made no friends nor relations as he went, but his reputation as the heroic Arch Druid preceded him. After a few years of travelling, he finally retreated into the wilderness. To keep him company, he awakened a sheep, a cow, and a wolf in a big tree in the middle of nowhere.

He was never without a sending stone to Owynn, just in case.