Feats
Signature Spells
Equipment
Followers
Traits
Magic Resistance. The follower has advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+2 piercing.
Traits
Hellish Resistance. Resistance to fire damage.
Actions
Pseudodragon Strike (3/Day) . A spectral pseudodragon appears and attacks the eyes of a creature within 60 feet. The target must make a Dexterity saving throw or take 2 (1d4) piercing damage and be blinded until the end of its next turn.
Signature Attack. Ranged Weapon Attack: +6 to hit, reach 120 ft., one target. Hit: 1d10 fire.
Traits
Courageous. Once per battle, this unit can choose to succeed on a morale check it just failed.
Epilogue
Her small companion Summerwise by her side, Carmen continues to sail the seas with her ship (now renamed “The Red Dragon”) and keeps the oceans around the Sword Coast and Chult safe from pirates and sea monsters.
Many years pass before her debt is paid off, but once it’s done, rumours start to spread of a fierce Red Pirate Queen who hunts treasures and pirates in the Shining Sea. All this time she stays in close contact with her friend Owynn, occasionally ferrying him to where he needs to go or providing hidden knowledge of the many islands in the Sea of Swords which she knows like the back of her hand.
Over the years her crew grow to become her family, and with old age the tales grow quieter, until the Legend of the Red Pirate Queen becomes no more than a folk tale told in taverns and fishing villages along the coast.